What is it about shoes?????

Was reminded of Superbad by the thread title, but upon review of the elements, it was just too raunchy.

I think you are right on target. Static views and a common outline allow development of themes. The state of the art, handwork, still seems* accessible from the outside or entry level, whereas the level of automobile sketching in combination with current 3D rendering is a much higher jump. (always was, but more now)




I think they care as much about the clothes, just the designing of soft goods gets dangerously close to your point number 11.

moi’s noted rise of urban identity and identification is also 50% of the equation.

The style and brand churn cycle is a challenge for the creative youth to try and anticipate or catalog. It brings pen to paper.

Nice imagery. Trying to restore more of that sense of craft and artifact in my own work and process.

*deceptively