Project Modai: Process thread [FIN.]

Great work with some very nice ideas and execution! My only advice would be to try to clarify and simplify the overall concept. If it’s about ‘humanizing’, what does that really mean? I like the little character that charges up when cord is attached, or the speaker level changing by ‘opening/closing’ character’s mouth. It’s ‘cute’ and has personality… But are those really what strengthens your concept of ‘humanizing.’? How is shown in the industrial design/form/materials/details?

I’d try to dig deeper into who this is for…Maybe it’s targeted toward a certain type of consumer? Or certain types of consumer behavior? (ie sleeping with their phone on their bed, playing with phone antenna…etc)

A simple concept with a clear point-of-view can go a long way over another concept with too many ideas stuck together without a clear cohesive vision. When I was a student, I used to do projects like the latter; and realized that I don’t have to use up all those great little ideas on this project I’m working on now. It’ll come back to you later.

Hope that helps :slight_smile:

Hey junetic! Thanks for the feedback. Not sure if you watched the Pecha Kucha presentation I posted a few posts ago (Design Magazines) but I actually do cover all of those things:

What is humanizing
Creating trust, knowledge, and empathy between a user and Modai. Modai knows what you feel, and you know what it feels. And all of that is based on context (time, location…)

Who my user is
Students/young professionals balancing their work/social life (hence the social vs work paradigms)

But yes, I am working hard on keeping it from being a feature list. My final deliverable will have a video scenario of a Day with Modai to really tell a convincing story.

I’ve been trying to follow, but it’s a lot to keep up with which bodes well for you.

You’ve got a lot of great ideas and having just finished watching the pecha kucha presentation I can appreciate Junetic’s points about there being a lot of ideas in this project that can be hard to digest all at once, but I think you are getting there, just keep refining your message as you progress and then after the project is over, give some time and distance and come back with some fresh eyes as I’m sure this may help you craft the story.

It is often seen as a bit of a cop out when students design things for “a student or young professional,” and while I don’t have an issue with it, I would like to see a little more thought and exploration on Prodai or maybe even just a little more facetime in the presentation. The presentation as given just left me feeling Modai was little more Fundai than Prodai, maybe another persona would help this. Maybe Hunter wants to wake up to Fundai, but “Sophia” is a little more type A and spends more time in Prodai?? Just some thoughts.

In terms of the physical artifact, I like a lot of the ideas of physical gestures or shape changes to communicate information or state, but I haven’t seen a lot in terms of the execution that is really selling me. The Peelstand for one sounds like a great idea, but I’m wondering how to execute it differently as the proposed solution for standing up, just doesn’t seem to fit for some reason, maybe too mechanical, not sure I like the idea of this thin sliver, but this may be a personal bias. One idea for a small piece popping up to communicate might be like a jar lid that pops up when opened?

I also love the way you are sharing your process with the blog, videos, slideshare, etc. It’s really great that you are not only able to show the process, but that you are really using so much of the technology available to do so in an orderly and organized manner.

Goodai
r

Hi IDiot

Thanks for our feedback.

Regarding “copping out”: I actually feel the same way. However, I usually don’t choose to design for students/young professionals (save for my Chef’s Portmanteau, which is a really specific audience). A lot of my projects range from kids to geriatrics to baby boomers… I believe I have that breadth of empathy for users who aren’t like me.

Lack of Prodai: I have lots of things in the work for Prodai, but it wasn’t done by the time of this presentation. I briefly mentioned that it is still in the works. I’ve got that covered.

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In other news:

I’m trying to get some sheets of Santoprene to experiment for Project Modai. I’m looking at something around a 60-70A durometer, and something like .08 thickness… I’ve been looking online and all of the resellers’ websites look really sketchy and untrustworthy. Does anyone have experience with purchasing sheets of Santoprene?

I also noticed that most are just black… but I have seen samples in many different and bright colors (yellow, green, red…).

Any help would be REALLY appreciated!

Thanks

not sure about buying sheets of santoprene, but I know several companies sell silicone baking mats,
although I kind of doubt they’re going to be the durometer you’re looking for, might be worth swinging
by the housewares/baking section of your favorite local place to get that stuff…? Could be fast and cheap
way to dabble if it’s anywhere close to what you’re looking for.

A question: Do you think that demographics for technology can still be defined by age?

What is it that defines people’s choice in the type of mobile that they buy now? For example, my best friend - a twenty-five year old graphic designer - owns an iPhone, but so does my Mum - a fifty-eight year old retired woman. Similarly my partner - a twenty five year old toy designer - owns an HTC Desire - and so does my sixty year old recent retiree / part-time professional father. What is it that drives these people, who if you consider traditional demographics come from very different consumer groups, to buy identical products?

Maybe you have gone into this in more depth already, but I would encourage you to consider how consumer groups may have changed, especially in consumer electronics (does the ‘young professional’ still exist?). Are our technology choices more lifestyle led, or about what we aspire to, the image we want to project, or simply finding ways of overcoming the increasing pressures in our lives?

I think that this project is great, and that actually you have already come up with some great solutions to issues that you may uncover if you look at your consumer this way, but having this type of solid background understanding will really help to support the work that you are doing, and your outcomes.

Firenzee: that is a great question. I have indeed given that a lot of thought. I did not want to choose a persona or user group in the beginning because mobile devices should be for everyone. However, that is the case for a multi-person, lengthy project. I would be unable to cater to all needs within a 3 month design project. On the other hand, I AM able to find a specific age range with specific needs (young adult balancing work/social) to really design something that answers their problems.

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Huge update: because I haven’t recorded my progress in a week and it’s crunch time so I’ve been making a lot.

UI recap
View this post on the blog here: http://blog.tarng.com/post/1607877840/ui-recap-part-1

It’s been a hectic few weeks. Each day feels like a week balancing between Modai, my Basic Interaction group project, and classes.

I’ve been meaning to write about my work on the UI since I finished the video animation last week. I’ve also been doing some ID work here and there (just made some more foam mockups today). I’m also finalizing what exactly my deliverables are. Really learning to make trade-offs because of time.

UI
Let’s start off with some User Interface process. Since my last post on UI, I’ve made a lot of progress. I’ve fleshed out Fundai (the social paradigm), and the main screen for Prodai (work paradigm), although I’m still working on the specific project layers.

I’m going to go from top down for Fundai, then Prodai.

Fundai overall
Here’s the overall anatomy of Fundai:

The Concierge is the main content area. It is where Modai delivers information it deems is relevant to your current context/situation based on its knowledge of your habits.

Since the last post, I’ve vertically shrunk the UI because during testing, it was too tall to comfortably access the top and bottom portions of the UI with one hand.

I also changed the color to a darker blue for a sunny day to give better contrast to the white type and Prodai zip.

Background
As predicted by many before, the background does indeed change with the weather. Here’s a shot of what it looks like at night, as well as what content is down below when you scroll. In addition to the end of the Things to do list, there is also the Relevant Applications to your current context, time, and to-dos (all learnt based on your habits or extrapolated from the to-do description). Below that is the Repository, where you can access applications that Modai did not deem as appropriate for the situation (based on its current knowledge). By using these applications more and more, Modai will learn to put your frequent ones into the Relevant Applications area.

If you notice, this nighttime screen doesn’t have the weather widget. That is because Modai has learned that you don’t need the weather application at night (because the day’s weather has already passed). The Concierge only delivers contextually relevant content.

Avatar
The avatar was a result of a long line of thinking. It started with the original ID sketch that started the whole project, where I wanted a section of the screen to be devoted to phone connectivity and carrier branding. The shape evolved as I explored more (and got inspired from things like Revive and Pokemon). The real resolution came about during the logo design process: http://blog.tarng.com/post/1484722388/back-to-the-drawing-board-and-new-logo.

The Avatar expresses the battery status, paradigm (work or social), as well as volume (shown later). It also expresses other statuses like “on a call” with a headset or “taking a picture” with its back turned.

Volume
The volume bar took a lot of thought. My primary goal was to create feedforward with the placement of the volume control over the speaker/earpiece where the sound is actually produced. I had thought of many physical interactions before (to cover/uncover the speaker holes), but decided to stick with an irregular shaped LCD (with a strip milled out for the speaker).

I studied many ways sound is represented in a 2 dimensional context. I also looked at how the Avatar could interact with the volume. The speech bubble concept made sense, but visually was overwhelming and did not allow me to use speech bubbles for other content I had planned for the Concierge area. I decided to use a simple triangle to denote the strength of the volume. I did not use bars within the triangle (like iOS does) because real-world sound does not change in steps: it has an infinite amount of steps within any range.

I decided to correlate the loudness of the volume with the size of the Avatar’s mouth. This was subtle but visually intuitive. It also provided the cleanest header.

Clock
The clock shows time in digital and analog form, and also hints at the sun/moon’s status. Visually simple but full of information. Tapping it opens the alarms menu. I need to resolve the alarm setting screen (I wanted it to be very informative in terms of sleep cycles you need to be energetic the next day…).

Concierge
The Concierge took a lot of refining to design, mainly because it needed to be able to handle dynamic content: widgets for weather, messages/notifications, to-dos, relevant applications, repository, contextual suggestions, and even more on Prodai. I eventually resolved the design digitally, but here’s the process from the very start.

Weather
The weather widget took a bit of refinement. Here’s the original sketch page:

Messages
The messages go into the message stream in the Concierge. You can scroll right to access all your messages from Mail, Facebook, Texts, RSS… You can add more, too. To search, just scroll to the left (similar to the iOS search screen).

Despite what it may seem, the sketch note says “flick up”. You flick up to see options for the message. They vary depending on the type of message. The options shown here are for Mail.

Forgotten ideas
I realized that I’ve had so many ideas and thoughts through the whole project that many have been lost. I was reminded of an idea about tracking your application use in Modai when someone emailed me about it today. The idea is that you would be able to see how much time you spend on what applications so you would be conscious of your Facebook addiction or texting frenzy. This realization would allow someone to begin to make changes in their usage habits. I wonder if I can still work that into the UI somehow… maybe broader as how much time you spend on Fundai vs Prodai. Perhaps if I decide to take this project further… I’m running out of time.

To do list
The to do list is an area that I’ve only loosely defined. There are many possibilities for the items, from due dates to sub-tasks… I decided to only explore the very basic task + date + relevant application for the scope of this project. I had several ideas about how to mark something as done, but decided on the “crossing out” physical metaphor. I had an idea that you could input what percentage you were done with a task by how far you cross the item out. However, it’s hard and sometimes useless to quantify your progress on tasks.

I also thought about how you could time manage your tasks by dragging items into the clock to be timed. Again, for the sake of this project I have not included that in the “final” design.

Relevant applications / Repository
Relevant applications are frequently used items/apps that Modai has deemed relevant to your context/time.

Even though the Concierge delivers relevant information based on habits and context, I still needed a fallback just in case Modai hadn’t learned something or you are doing something new. Scrolling all the way down would allow you access to the Repository. My previous ideas had you dragging the Avatar down to reveal applications, but that was ergonomically uncomfortable and added too much functionality to one item.

Paradigm Zip
The core component of Modai is the two paradigms you can switch between. I had many ideas before of how to switch paradigms, from physical actions to UI.

I even had the idea of using a physical zipper (back when I was thinking of using felt for the form).

Eventually I settled on an abstracted “zipper” that indicated the direction you should pull and what the result would be (glasses onto the Avatar). When you pull up, the animation would be very much like a jacket being zipped up (even with the zipper track shown below).

I also looked at what the zip would become when you are zipped up. I decided to use negative space as the pointer this time rather than the various other zippers that I sketched, because of its visual simplicity (and relevance to an actual jacket/hoodie being almost zipped up all the way with a tiny ‘V’ at the top.

Prodai
Prodai also has a Concierge (like Fundai does), but all the information is work-relevant. All the to-dos are work related, as are all the messages (even the ones on Facebook are from your colleagues).

Prodai also has project widgets to show all your current projects. This took a bit of work to determine exactly what I could show: progress on project, date due, to-dos, communications (pulled from all your mail, Facebook, etc based on your group mates/message content).

The project widgets take you to the specific project layer where there is the relevant info about the project (including meeting dates/times, deadlines, tasks, and communication). That will be developed soon.

Contextual Suggestions
Modai can also give you suggestions based on your location/context/the time. For example, if you are at a bus stop, it may give you a shortcut to the bus schedule. If you were walking by the dining hall around lunchtime, it would pull up the dining menu for you. Modai cares and will try to give you all the information you want as easily as possible.

Brand
I also put together this lifestyle/brand collage to express the feeling of the target user.

ID
I’ve made some headway in the ID, too. Here’s a quick recap of the favorites from the last session. I really wanted to create a simple form that would complement the simplicity of the UI and brand.

I also decided to use Santoprene as the Peelstand material. It’s embedded with muscle wire so it can move on its own.

I did some refined sketches of the top left and bottom right. I’m really liking Banana (yellow one).

I modeled a few as well to figure out which one felt right in my hand.

Banana models: I’m really excited about banana because of the offset Peelstand that allows sideways “kick”standing. The knocked off corners also provide greater reach to the UI with your thumb during one-handed use. However, the one feedback I got was that it was a little too small (although they really meant it was too narrow for a comfortable wedge into your palm).

Balsa2 and Watermelon: Balsa’s form was too complex and ungeometric: it didn’t fit with the visual design. Watermelon is fine, but also boring.

Banana
I decided to push forward with Banana with some renshape and painted models. I also received my Santoprene today. The durometer was a little lower than I expected, but it’ll have to do (budget-wise). It’s really hard to cut rounded corners, so one of my shop professors sanded a brass tube to make a hand-die cutter. It’s really rough, so I’ll probably have to remake it into a nicer one.

I made two models. Black one: slightly thicker but with a taper at the bottom. Silver/black: showing how thin the ID can look when theres a stark white/black contrast in material. No taper.

The two holes at the top are: (longer) charger port, (shorter) headphone jack. Side groove is camera button placement (it will poke out).

The next few images show the Peelstand in action. The first image shows facedown (silenced) notification with the Peelstand. The edge that’s exposed would be colored for visual attraction. The following shots show Modai in a vertical stand.

The next few images show the offset Peelstand enabling sideways kickstanding. There is also an image showing the Peelstand fully peeled back to access the internal componentry when upgrading. The last image is the state of the Peelstand when Modai is slightly up (for a call or notification).

The position of the camera button is for ergonomic sideways and vertical shooting.

What I learned from these models
The models I made are still too narrow. The still feel a bit cramped (especially for those who are used to iPhone sizes). I need to make wider models. However, the overall feel is pretty good and ergonomic reach is good. I need to do some more refined sketching based off the models to detail out the componentry (speakers, camera, mic, affordances for peeling, the sliding charger port, and if there’s some material on the edges of Modai to prevent slipping in a vertical/horizontal state)

Because the Santoprene is hard to cut (well) without having crappy edges, I may use acrylic and bend it to show 3-4 stages of peeling rather than have a working Santoprene Peelstand.

What’s next?
I really need to finalize the ID and make a near-finished prototype before I start CAD. I would rapid prototype but 3d printing is too expensive here.

I also need to finalize the video storyboard. I’ve decided to use still images/drawings coupled with the UI animations rather than live video (due to time constraints). An example of the still drawings in an video can be seen in this IDEO video. However, because the UI animations would be in a higher fidelity than a sketch of the physical device, there may be some discomfort for the viewer. The challenge with still images is that my model needs to look really good and be able to handle different states of peeling (which I guess is what the bent acrylic would be useful for). Either way, I need to record the audio narration first to pace the video.

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Whew! That was a long one… Took over 4 hours to document.

Now I’m going to take a break from Modai and create slides for the Student Lecture Series tomorrow that AIGA/IDSA @ CMU is hosting.

Read about it here: http://idsa.cmustudents.org/tagged/student_speaker_series/chrono

Awesome stuff, looking forward to seeing the final result of all of this hard work. Will you be doing a different project for your final thesis project?

Couple of questions about the kickstand idea, and apologies if you already addressed these and I missed them, there’s a lot to go through!

How is the kickstand physically activated, can I just tug on it from the back and it will hold it’s position automatically or is it something that can only be activated through the UI? I don’t see any visual cues that indicate it can be peeled back manually since you’ve rendered it flush with the back.

Also, I like the idea of the phone drawing your attention by propping its self up, I just wonder about potential mishaps, like the phone is on a tilted surface, like a drafting table, you get a new text, and it props itself up but ends up sliding off onto the floor. Maybe an extreme scenario especially if you are planning for only a slight prop up, not a fully upright automatic propping, but just something to keep in mind maybe.

Good luck wrapping everything up!

CMU doesn’t have senior theses. We have semester based projects. Second semester is usually client-based. I will be working with the Carnegie Museum of Art designing interactive exhibits for their Hall of Architecture. I will also be taking a capstone client course for my HCI degree (client TBD). I am also starting CMU’s first materials library (can you believe we never had one? Oldest ID school ever!), and will probably be doing side projects, as well as working on booth (http://tarng.com/2010/booth.html).

Yes, you can peel it back and it will hold its position. I should probably put a groove to afford peeling manually in the renderings. Thanks!

For things like notifications, the lift is VERY minimal (like the last picture of the model where it’s barely peeled. It’s more of a small gesture to draw your attention than a large, intrusive full-upright prop. I am also thinking of putting some sort of non-slip material on the bottom edge of the device to prevent slipping so it would be able to hold in its full-upright position for a tolerable amount of tilt (like <15 degrees).

Thanks for your feedback!

Hey Tarnge, awesome work!

I know its your senior year so its a great time to go big or go home, glad to see your pulling things together.

One note on the deliverables. I would not focous on making your prototype (physical model) too perfect. I think Really sharp and highly detailed ortho’s rendered in Illustrator or Ps will give you the visual element you need. I am a HUGE fan of looks like and appearance models, but because your running a one man show and assuming your going to be doing most of the model making by hand (do you have access to a bridgeport/ can you machine renshape?) I think its going to take too much of your time to get a perfect in model which on a device the size you are working on is going to be very difficult. Really good appearance models take a lot of time and while they are really essential in the product design process, I think the other parts of your presentation will be more important. Even if you were to FDM or SLA, the finishing time is still two three days.

I think rough but ACCURATE feels like and works like models paired with some hot renderings will tell your story great and allow you to focous on making a very sharp presentation. If anything, save doing the sexy physical model to the very end, it really is the least important if you have good works like (ergo studies) and since your project focouses on both UI and ID.

Keep it up, enjoy it too, living in studio with your friends is something you don’t get to do when you graduate!

I dig the project but I have a question and please excuse me if its already been addressed or commented on.

How do you plan to implement the screen? What is the tech that allows no bezel and a tapered detail at the bottom?

I ask because if you haven’t considered the realities of stuffing the tech in your package you run the risk of negating all the good work you’ve done by tagging it as vaporware. Often students get a pass on this issue or claim that the tech is on it’s way, but I would avoid that as much as possible.

m3rik: Thanks for your feedback. Yes I will definitely keep the time it takes to make a model into consideration.

asango: The technology for non-rectangular and irregular shaped LCD screens exists (and has for several years: http://www.eetindia.co.in/ART_8800524682_1800001_NT_f5fa46b6.HTM).

There actually will be a tiny bezel (like 1/16 of an inch) but I didn’t show it in the rendering.

Again, this project is very much a look into the future, with technology that I know to exist (although not yet in a marketable form) like the irregular shaped LCD, muscle wire embedded Santoprene, and paper thin batteries.

ID refinement and proportions
View it in its natural habitat: http://blog.tarng.com/post/1643935508/id-refinement-size-and-proportions

Testing
I took the models I made last time and gave them to people with various hand sizes and phone usage (from iPhones to dumbphones) to see what felt right. What I was looking for was which model had the more comfortable and pleasing proportions, and if a color break between black/color would be better than a solid color. I also wanted to see if people preferred a full screen, or a screen that was slightly cut off at the bottom.

In the end, the silver/black combination was the most pleasing and I decided to proceed with similar proportions.

Proportion variations
I lasercut a couple of variations on the proportions to see what felt right. I used clear acrylic and am planning on painting them right after this post. I did: original proportion, slightly wider (1/8”), 102% of original, and 105% of original.

After some testing I decided to go with something between the original and slightly wider. The width gives more volume to grasp, and also gives more “breathing space” for your eyes when using the UI.

Here’s a shot comparing the wide and the original silver/black. I think the black part will be too thin (the 1/16” acrylic on the right).

^A shot comparing the original and the wide. I am planning on using a happy medium with a 1/16” width addition to the original.

The wide
Here’s some shots of the wide with UI mockups applied. I think I will proceed with the full screen UI because functionally there’s no reason not to, and aesthetically the empty part at the bottom of the cut-off one is strange.

All the commonly used elements are within an ergonomically comfortable range. The avatar, volume bar, clock, and paradigm zip are less used and only slightly beyond the range and can still be accessed.

I also cut out a portion of the mockups to slide the 136g weight I have from the iPhone4 model I bought from China.

What’s next?
I’m going to cut out an in-between version of the original and wide, and paint it. After I’ve finalized that I will move into an illustrator rendering or CAD model.

Semi-final ID

This post is late…

Before break, I had completed the semi-final ID mockup with acrylic and santoprene.

Here’s a look at the history of this particular design.

I have arrived at the final proportions and size (on the left above).

However, after I made this prototype I realized that I had the peelstand on the wrong side: when putting it in its side-stand mode, the ID is facing the wrong side and the camera button is on the bottom.

Here is a shot of the UI printed out and mounted on the ID. The thickness of the paper sort of skews the look and feel, but I think the aesthetics are fairly cohesive.

Here’s a look at the peelstand.

The last image shows the face down notification peel that reveals a color accented edge.

I took this design and rendered the final design in illustrator. I still need to resolve some fine details.

The charger port is a cut-out that can be pushed in. The hole reveal connector prongs when the cut-out is pushed in (by the charger). When the battery is low, the cut-out is magnetically “pulled” in, and a red LED turns on to indicate an open mouth and that it needs to be charged.

The peelstand has several components that it covers. However, none of these components are actually within the santoprene. The camera lens peeks out through a whole, as does the flash. The perforation in the top right allows speaker sounds to come out. The bottom left is a mic. The logo is just an etched surface detail.

As you can see from the side views, the peelstand actually extends beyond the back surface, lifting the back surface from any potential damage, and also provides a non-slip grip for angled surfaces.

The camera button is separated from the rest of the ID with a parting line, and has a slight bump that is a graceful guide for finger placement, yet still melds with the rest of the UI and aesthetic.

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I am currently writing the script for the final video (referencing the 10gui video structure), and when shop opens tomorrow, I will attempt to finish the final mockup (I have got all the parts, but I just need to do the final details of the ports and holes and the camera button).

I also just finished a bunch of UI stuff yesterday. I will blog about that soon.

Hi Julius,

Love the project and the very complete documentation. Just one thought when browsing the latest.

The peelstand to me seems a bit counter-intuitive. It would seem that the stand is upside down. By that, I mean that the more obvious solution (maybe not as innovative however) is that you would peel it out from the bottom to form a stand. Similar to a picture frame stand. Maybe I’m missing something on how it works, but as most stands pop out from the bottom, I wonder if users might be confused about the operation…

Just a quick thought.

Also wondering where a docking pin connection is… don’t see it referenced.

R

Hey R!

Yes the position of the peelstand is very functional. As you know, the peelstand allows the device to get up on its own. This upside down position allows it to get up to face the right way. If the peelstand were positioned as a picture frame stand, it could get up, but the screen would be upside down when it is up.

Docking pin = charger. I guess I didn’t make that real clear.

Thanks for the feedback! It’s helpful for me, because it’s such a big project, and I forget to communicate every little detail (that I know myself).

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I was in the shop today working on the final model. The spray paint wasn’t working as well as I wanted to, so I decided to just finish off the model (photos later) and move into CAD renderings.

I also mocked up the modular internals that you can remove after fully peeling back the peelstand. You can customize and upgrade your internals (and mail your old ones back to the distributor), to lengthen your relationship and bond with Modai. Pull tab is to release it from the main device frame. Other components such as the logic board or vibrator that don’t need to be upgraded as much are not-removable and are under the yellow part of the body.


Next on my to-do list is to plot out all the final presentation boards so I can start working on the content. Gotta balance this with my two tests and second studio project in the next two weeks!

Really behind on the updates. Been intensely working on Modai.

Here’s what I’ve been doing:

  1. Condensing the video, deciding what boards need to be made
  2. Physical ID model for scale, material, weight (Done)
  3. CAD model (Done)
  4. Rendering (Hitting road bumps in terms of computer specs. Trying to use school’s computer lab as rendering farm)
  5. 3D printing CAD model for details, static stages in peelstand bends, modular internal components

I took a bunch of pictures and made a video of my model a few nights ago. If you can’t tell, I’m dead tired.


[vimeo]http://www.vimeo.com/17360957[/vimeo]

CAD model (first time using Rhino… used to be an Alias guy, Solidworks wasn’t installing)

Show’s on Dec 10th. Gotta design the booth/setup, too. #!@$@#%@#. And make the video.

Good luck Julius, been a fun ride thus far! Looking forward to seeing how it all comes together.

Remember that sleep is your friend, I always make the mistake of trying to work through the late night and usually regret not having gotten more sleep to work more efficiently the next day.

Thanks for the support! I’m currently doing this:

Rendering with Keyshot on 5 iMacs…

The 3D print failed miserably. Half of it didn’t print, and the resolution was too low for the rest of it.

The renderings are looking sharp, though. Excited.

Preview:

Complete! final results posted in another thread since this one was getting lengthy. :smiley:

Please take a look!