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Re: Interstellar: A new low in Concept Design ?

Postby Uvence » November 21st, 2014, 11:55 am


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One of the best movies I have ever seen! the robots are awesome, As little design as possible.

Re: Interstellar: A new low in Concept Design ?

Postby slippyfish » November 21st, 2014, 12:31 pm

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bepster wrote:I also really liked all the performances a lot. Mcconaughey has really grown into this big ticket guy. Who da thunk it after being stuck as this rom-com dude with a set of abs?


Agreed. I know he put on a good show in Dallas Buyers Club (which I haven't seen), but I thought the family scenes were tremendously moving and well done. Flying a spaceship or being in a space helmet only allows for a limited range of facial expressions. As a relatively new dad, I've found that films with themes about life or death and ultimately your children's survival (The Road, Walking Dead, etc.) can be piercingly poignant, and if done realistically and with tension as in Interstellar they become believable motivations for the characters to succeed. When he's watching those messages after 23 years I lost it. :(
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Re: Interstellar: A new low in Concept Design ?

Postby KenoLeon » November 21st, 2014, 9:36 pm

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Box populi wins... I love those magnificent square robots !

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Re: Interstellar: A new low in Concept Design ?

Postby Cyberdemon » November 23rd, 2014, 6:40 pm

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I look at it one of two ways.

Yes, the talking file cabinet was not exciting.

With that said, the lack of hyper-humanoid CGI bionic androids does a good job of telling the story of how and when civilization fell off (notice they didn't go into the future with the regular vehicles or drones either) and I think it will age well.

I think this is a film you'd be able to watch in 20 years when its re-released and you'd get excited to watch it again. I can't say the same for Oblivion or Tron or any of those other recent sci-fi flicks.

Like yo said, it's much more along the lines of Gravity - where it was about telling a human survival story that happened to revolve around space.

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I agree it was a wonderful movie and Christopher Nolan has gotten a bit further in trying to convey deep relations between science and human life that he probably more and more intuitively starts grasping..so that was great although at times a little bit confusing. McConaughey did a fantastic job as well, he was very convincing.

I didn't mind the overall concept art, although the 45 degree angled features like windows, are a bit cliche and I got a bit tired of it. But yeah I agree, the monolithic robot is a bit of a concept fail. Especially it was a bit unbelievable that such a simple configuration of geometry would be able to do advanced motoric functions like wade through waving water and carry a person. It asks more for something like a tensegrity-inspired structure, something more lightweight and dynamic. But I did like how he related to the people around him, that was well done.
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Re: Interstellar: A new low in Concept Design ?

Postby slippyfish » November 24th, 2014, 7:35 pm

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ralphzoontjens wrote: It asks more for something like a tensegrity-inspired structure, something more lightweight and dynamic.


That would be neat... I'm imagining a Calatrava bridge-like thing running through the water.
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