Oculus Rift and Industrial Design

It’s hard to describe exactly how this podcast fits in with our discussion, but it brings up some more human points of VR. Mainly, how does narrative structure work with VR games. Also, they discuss a little bit how the not participating and zoning-out during a film or TV show might open our perspectives to new ideas. Because VR demands interaction, it might actually limit our openness to some ideas and stories.