skyarrow wrote:Been a while since I last posted, but still an avid lurker/browser...
I can vouch for #2 on the list. Though that can be broken down in two categories:
1) Getting fired
#1 is trickier. A lot of soul searching / self examination is required, but the sting of this too can be eased over time by keying in on what happened and what you could have done better. Accept responsibility for those things you did wrong and learn from them.
Either way, it can be devastating at the time, but in the long run can serve to give you some valuable experience and hopefully make you a better person/designer/employee.
This is what I had in mind. It forces you to do some self-analysis and re-evaluation of your goals. I think is healthy.
A lot can come from experiences that are both positive and negative
Same goes for my idea of working for equity or bringing your own product to market. It may be a success or a complete failure, but either way I'm sure you'd learn something (I haven't done either, BTW, but have heard great stories from people who have and have come out stronger no matter which way things went).