I recently did a video sketch demo for and interview on the Rhode Island School of Design’s ID blog. Thought you all might like a look. It is of a Mobile Disaster Relief Clinic.
I am applying for undergrad I.D. right now and hope to get on my path of developing into a unique designer as we all are. Thanks for pointing out that the first 2000 sketches are complete crap. I’m guessing you’ve read Outliers and you’ve reminded me that i need to get through my 10000 hours and 2000 sketches and to not be discouraged along the way!
Yes, Jullius, that is exactly what I’m doing. I move the page around a lot and do a lot of gestures like that to gauge proportions. It is not a particularly pretty sketch, but I think it is a decent example of a thinking sketch. Something I would show other designers and engineers to represent a possible solution before making a quick mock up.
Also, did you notice I had two cameras rolling to vary the angles a bit at times… I thought that would be fun, but it certainly added to the editing time!!!
Sweet. But there’s two things you really need to do…
change you avatar to
report to your local police department precinct headquarters and turn yourself in for having an inordinate amount of fun; ya gotta leave some for the rest of us… …
it is a little bit of a long video, but it shows how long a sketch takes… even a not very good one. That was sped up even.
I think this gets to the topic of self criticism that Jon brought up the other day, and my response on a tight sketch vs a loose sketch: Self Criticism
The sketch above is not that pretty, but it is loose, offers room for a little creative interpretation, and communicates an idea simply that can be used to have a collaborative conversation to get it to the next level. It isn’t really a design, or even a flushed out concept, it is the visualization of a raw idea.