louis leblanc wrote:cadjunkie wrote:@Keno: you could take it even a step further and use the image to mask with and then use the extract command....
Anyone who thinks that grasshopper for this kind of thing would be quicker is definitely smoking some serious doobies!!!
out of curiosity, I tried it in grasshopper and got it done in about 1.5 hour - it's also my first time really using Grassopper in a surfacing/meshing capacity. I typically use it for stuff more closely related to architecture. It's certainly doable but I wouldn't call it trivial. It's probably way faster to do it with some kind of 2D mapped displacement method. You could always use Grasshopper to make the 2D asset...
@Louis...even the best GH person wouldn't be able to set this up faster than doing this as a displacement map. More than anything else right tool for the right job...In this instance there's no comparison. The only reason why I'd shy away from Rhino's native displacement is that the UV mapping capability is "ok" at best. Also the possibility that you may need to crank up the settings in the displacement options can, at times, slow down a lot because of how Rhino handles mesh. Especially when this is compared to zBrush.
@Keno: not sure what you mean by step up, zBrush is only $800. So if anything I do believe that you'd only have to pay the difference in price in order to upgrade. BUT this could be done in zBrush Core.