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Re: VR 3d modeling

Postby SophieHortonJones » April 7th, 2017, 11:28 pm

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I have been following the development of Storyboard VR by Artefact, which they just released to the masses, it looks like it could have a lot of potential; https://www.artefactgroup.com/resources ... yboard-vr/ I'm on a Mac at the moment, so can't run the software, but would love to know if anyone else has had a play?

As per a lot of the previous posts... Unity looks like the other most obvious route.

Right... off to find a machine that runs Windows...! ;)

Re: VR 3d modeling

Postby Cyberdemon » April 16th, 2017, 8:22 pm

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MK19 wrote:I was just about to post the exact same thing. Maybe one day Keyshot will have a GPU rendering option. Must have been pretty short sighted for them to code it as CPU only ever.


Not that simple. It's not just about what chip they're using, its the fundamental premise of how it's built.

Keyshot was meant to deliver fast raytracing which is what gets you photorealism, proper lighting reflections, refractions, shadows, etc.

VR and GPU based tools leverage the OpenGL and DirectX and CUDA optimizations that emerged from gaming to allow people to visualize things instantly.

There are GPU based raytracers out there that take advantage of CUDA and GPU performance: http://www.nvidia.com/object/gpu-ray-tracing.html

The issue is while these ray tracers may be faster, they still aren't 90FPS a second fast which is what you'd need for VR that doesn't induce nausea.

Re: VR 3d modeling

Postby Cyberdemon » May 5th, 2017, 8:09 am

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Saw this and it's relevant for those interested in the tech side of things:

https://labs.chaosgroup.com/index.php/r ... r-3ds-max/

You can see they've begun applying the same codebase for VRay that can run on both CPU's and GPU's. While it makes for dramatic increases (up to 400% in some cases) still far away from real time. Of course GPU's scale much better than CPU's so I'm sure 3 years from now we'll revisit this thread when a 200 GPU cluster can do real time VR raytracing @ 90 fps.

Re: VR 3d modeling

Postby Cyberdemon » May 12th, 2017, 4:02 pm

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https://blogs.nvidia.com/blog/2017/05/1 ... lin-lt-798

Nevermind the future is now! (No actual mentions of raytracing, just realtime VR based on Unreal)

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