at design engine we call one approach to modeling helmets the toupet method where one uses a 4 part boundary at the top then trim that back. There are several approaches to building helmets. All the approaches or workflow or thinkmap .... what ever you call it is the same comparing SW and Creo. Alias & Rhino offer various other methodologies that make for compare and contrast more interesting.
It it was not so nice in Chicago today I would be making Riddell football helmets but. training wise I'm mostly doing Creo for the rest of the year thru end of January. Lets get a thread going w/ football helmets since it's that time of year.
Lowe9: is that in Creo? Looks sorta like it w/ the blue curves at top. Style I presume.
I spent a few min looking up Pro NFL helmets and got discracted by folks taking football High school helmets, cutting them up to Star Wars rebellion helmets. Ill build an illustrator file to get familiar w/ the NFL helmet first