If anyone is willing to indulge me, I'll be thankful.
I'm curious about the design process of plastic toy soldiers (high-end, collectable 1/32nd scale) from sculpting to mold-making.
Is this done with wireframe and clay while certain repeated parts (rifles, gear) are sculpted and resin casts made?
Or is it done with software and pattern-making exported from the software? (bear with me, I'm a graphic designer not in the ID biz so be patient with my ignorance)
I'm asking as I may be helping out on a student film where the main character reluctantly sculpts such figures in addition to other, cooler ID work. It would be helpful to know the process.
thanks in advance!