Close

Finding talent within rendering

Postby talvis » May 5th, 2017, 6:53 am


talvis
 
Posts: 4
Joined: May 5th, 2017, 4:28 am
I work at a lifestyle technology product company and we are looking for help with making beautiful, lifelike renders of our products for our site and our online presence. Where would you guys go to find a freelancer? I've found it hard using sites like Upwork and the like and would like to hear some of your tips to get in touch with talented people.

There are many highly skilled people over at Behance but they are usually employed or fully booked in the foreseeable future.

Re: Finding talent within rendering

Postby Cyberdemon » May 5th, 2017, 8:02 am

User avatar

Cyberdemon
full self-realization
full self-realization
 
Posts: 3308
Joined: February 7th, 2006, 11:51 pm
Location: New York
You can post freelance jobs on Coroflot. Or check out CG Society which also has a career board for people focused on computer graphics more broadly than just product design.

Or just hire an intern with a copy of Keyshot. These days the barrier to entry for photorealistic renders is surprisingly low.

User avatar

ralphzoontjens
full self-realization
full self-realization
 
Posts: 624
Joined: February 3rd, 2010, 10:20 am
Location: Tilburg, the Netherlands
I have some time in the agenda available.
I have extensive product rendering experience.
You can PM me on this board.
http://www.designsoul.nl
Designsoul - Product Design & Visualisation

Re: Finding talent within rendering

Postby MK19 » May 5th, 2017, 3:01 pm


MK19
step two
step two
 
Posts: 90
Joined: August 19th, 2016, 10:13 am
Cyberdemon wrote:These days the barrier to entry for photorealistic renders is surprisingly low.

Completely agree with this. The difference between 30 mins in KeyShot and hours in VRay and post processing is pretty small difference for consumers viewing the renders now.
Only us designers and CG people really notice the very fine renders.

Re: Finding talent within rendering

Postby talvis » May 7th, 2017, 9:00 am


talvis
 
Posts: 4
Joined: May 5th, 2017, 4:28 am
Cyberdemon wrote:Or just hire an intern with a copy of Keyshot. These days the barrier to entry for photorealistic renders is surprisingly low.


Yes the barriers are very much lower today than they have been before, but I wouldnt say that the overall quality has increased. The quality I am looking for is along the lines of my second attachment, rather than the first.

Coroflot could definitely be something to try! Thanks for the tip.
Attachments
1.PNG
2.PNG

Re: Finding talent within rendering

Postby MK19 » May 7th, 2017, 12:14 pm


MK19
step two
step two
 
Posts: 90
Joined: August 19th, 2016, 10:13 am
The first example is really poor. It is not hard to get quality like the 2nd image out of even a year 2 degree students in the UK let alone a "professional".

Re: Finding talent within rendering

Postby Cyberdemon » May 7th, 2017, 1:53 pm

User avatar

Cyberdemon
full self-realization
full self-realization
 
Posts: 3308
Joined: February 7th, 2006, 11:51 pm
Location: New York
First example is bad because 1: wood is much harder to render, especially if you want end grain to look realistic and unique across multiple boards. It also looks like they didn't turn their antialiasing and filtering settings up so it's super jagged.

The second could be churned out of Keyshot in 15-30 minutes. No complex textures, no complex lighting. Just a simple object with a few shaders and basic lights setup.

Renderings get hard when you need to do things like mix in soft materials, unique textures, etc. But for very static hard products Keyshot takes the cake 95% of the time - compared to what used to take me a day of setup and shader design in Maya.

User avatar

ralphzoontjens
full self-realization
full self-realization
 
Posts: 624
Joined: February 3rd, 2010, 10:20 am
Location: Tilburg, the Netherlands
What he probably means is the second has a better feel to it, that is in all the details and the overall visual simplicity making for a marketing or even museum quality image - the soft shadow breaking the composition, the subtle gradients over the planes and in the background. This is what only a few companies get right. Plus, well, the first one is just amateurish. There are lots of good product rendering enthusiasts but only a few professionals get that communicative value to be optimal.
http://www.designsoul.nl
Designsoul - Product Design & Visualisation

Re: Finding talent within rendering

Postby talvis » May 8th, 2017, 4:24 am


talvis
 
Posts: 4
Joined: May 5th, 2017, 4:28 am
ralphzoontjens wrote:the second has a better feel to it, that is in all the details and the overall visual simplicity making for a marketing or even museum quality image


This is exactly what I mean, there are a lot of people who know how to navigate the software, but not many who can get that special "feeling" to the images. Keyshot is only half of it, the rest is working in Photoshop or similar to achieve the final touch.

These images are to be used for our site, the product packaging, print material, ads etc, they need to be absolutely top notch so I'm not sure a 15 min render will get us there.

Re: Finding talent within rendering

Postby bepster » May 8th, 2017, 5:06 am

User avatar

bepster
full self-realization
full self-realization
 
Posts: 1066
Joined: January 11th, 2006, 6:55 pm
Location: Lausanne, Switzerland
I would advice to head over to Behance and check out the student work.
Pick a bunch of students that have developed a skillset and style you like and contact them if they are open to some freelance .

There is lots of great work there and many ID students today are very capable of achieving what you need.

No need to pay for a full consultancy or professional CG artist to get the quality you have benchmarked above.

Re: Finding talent within rendering

Postby talvis » May 8th, 2017, 5:53 am


talvis
 
Posts: 4
Joined: May 5th, 2017, 4:28 am
bepster wrote:I would advice to head over to Behance and check out the student work.
Pick a bunch of students that have developed a skillset and style you like and contact them if they are open to some freelance .


Good idea, didn't think of that. Thanks!

Re: Finding talent within rendering

Postby cwatkinson » May 8th, 2017, 7:05 am

User avatar

cwatkinson
Moderator
Moderator
 
Posts: 294
Joined: October 8th, 2015, 11:43 am
So i agree with many points here.

1. Software today can do the renderings so much faster
2. you still need to understand the basics of photography and material creation- this is where many are weak to obtain that photo realistic and dynamic shot
3. Understanding the did. between an informative rendering vs a persuasive rendering is key. And as mentioned not all can create the persuasive rendering
4. by my standards both renderings are simple and easy to execute if you properly understand photography and materials - like mentioned the end grain, along with lack of a texture map, and im not even sure what the legs are suppose t be. this comes form the use of "standard materials" and simple click and drag" I use to teach my students to always have a real sample of the material in front of them - just like you would if you where to a market rendering.

In the end its is important to look at the body of work - and there is still a price difference for the work to be done Skilled artistic resource vs render monkey. If you would like to learn more or talk simple send me a email - chevisw@hotmail.com I even have a great book about photography from back in the day - a simple photography book but the basics cause without the basics.......

Re: Finding talent within rendering

Postby Dan Lewis » May 8th, 2017, 8:36 am

User avatar

Dan Lewis
step four
step four
 
Posts: 334
Joined: December 6th, 2005, 5:47 pm
bepster wrote:I would advice to head over to Behance and check out the student work.
Pick a bunch of students that have developed a skillset and style you like and contact them if they are open to some freelance .

There is lots of great work there and many ID students today are very capable of achieving what you need.

No need to pay for a full consultancy or professional CG artist to get the quality you have benchmarked above.


WOW, what bad advice. You just devalued a whole skill set. If TAVIS needs rendering then he should be hiring an experienced professional that will be there when he needs it, that can produce the work consistently, that is using legal software.

Re: Finding talent within rendering

Postby bepster » May 8th, 2017, 8:51 am

User avatar

bepster
full self-realization
full self-realization
 
Posts: 1066
Joined: January 11th, 2006, 6:55 pm
Location: Lausanne, Switzerland
Dan Lewis wrote:
bepster wrote:I would advice to head over to Behance and check out the student work.
Pick a bunch of students that have developed a skillset and style you like and contact them if they are open to some freelance .

There is lots of great work there and many ID students today are very capable of achieving what you need.

No need to pay for a full consultancy or professional CG artist to get the quality you have benchmarked above.


WOW, what bad advice. You just devalued a whole skill set. If TAVIS needs rendering then he should be hiring an experienced professional that will be there when he needs it, that can produce the work consistently, that is using legal software.


Students aren't allowed to freelance?

Talvis posted a reference image above and if that is what he needs, then it is no problem getting this from a legally freelancing student.
Of course, he needs to find someone who can provide the service with the skills required and of course on a consistent basis, according to the contract.
As far as I understand, Travis needs a certain number of rendering done in a certain style. Sounds like a pretty simple project to me.
Why not then seek out the cheapest way to get the results he needs?

If we are talking about complex art direction, animation work and the like, that's a different story...

Re: Finding talent within rendering

Postby cwatkinson » May 8th, 2017, 9:20 am

User avatar

cwatkinson
Moderator
Moderator
 
Posts: 294
Joined: October 8th, 2015, 11:43 am
Dan Lewis wrote:
bepster wrote:I would advice to head over to Behance and check out the student work.
Pick a bunch of students that have developed a skillset and style you like and contact them if they are open to some freelance .

There is lots of great work there and many ID students today are very capable of achieving what you need.

No need to pay for a full consultancy or professional CG artist to get the quality you have benchmarked above.


WOW, what bad advice. You just devalued a whole skill set. If TAVIS needs rendering then he should be hiring an experienced professional that will be there when he needs it, that can produce the work consistently, that is using legal software.



I would have to disagree with this one. The budget and needs should fit the resource, i.e. I could do the renderings and provide the items you mentioned but I would be charging $150 per hour (perhaps overkill - - same as my professional job, if all i need is sketches done then im not going to a design firm that charges $150 and paying them high dollars when i can give the work to a student if i have access to them. I of course would talk with the professor and ask which student is reliable and make sure my project schedule would accommodate their availability. I have done this in the past and was extremely happy with the level of work and professionalism the student provided.

Go to the Next Page

Return to design employment