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Re: Looking to improve

Postby yo » May 22nd, 2017, 3:54 pm

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I think you can push the form language more. I did a quick overlay, I messed up the lens eclipse a little, but that is ok, they can't all be perfect :-)


Re: Looking to improve

Postby yo » May 22nd, 2017, 4:10 pm

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and with a little photoshop to get the lens right... or better at least...
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Re: Looking to improve

Postby Brian_Donlin » May 23rd, 2017, 9:28 am


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Michael, can you explain your lighting choices here? Areas 1, 2, and 3 all make sense. Light is coming from the top left. So shouldn't 5 be darker, and 4 not be a highlight? And shouldn't 5 and 6 should be similar value? Just trying to understand your reasoning.
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Re: Looking to improve

Postby yo » May 23rd, 2017, 10:13 am

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No problem. Here is what is going on in the back of my mind as I'm sketching. 4 is actually the direction of the light which lines up with 1 and close enough to 2, and the highlights on the UI above 4. 3 is bounded light from the background. 5 and 6 shouldn't be the same color because light gradates. It isn't even. Since between 4 and 5 is a surface that turns away from the light, emphasizing the difference between 5 and 6 pushes that surface back. 6 gradates back to light to the right to catch some of that bounced light. The light source is roughly to the left of the viewers eye but still the front of the product. It is the light source I use the most because the goal is to show form, not show how trick you can be with light sources! :-)

Re: Looking to improve

Postby Brian_Donlin » May 23rd, 2017, 2:05 pm


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yo wrote:No problem. Here is what is going on in the back of my mind as I'm sketching. 4 is actually the direction of the light which lines up with 1 and close enough to 2, and the highlights on the UI above 4. 3 is bounded light from the background. 5 and 6 shouldn't be the same color because light gradates. It isn't even. Since between 4 and 5 is a surface that turns away from the light, emphasizing the difference between 5 and 6 pushes that surface back. 6 gradates back to light to the right to catch some of that bounced light. The light source is roughly to the left of the viewers eye but still the front of the product. It is the light source I use the most because the goal is to show form, not show how trick you can be with light sources! :-)

Very helpful! That all makes sense. The light reflected from the background/floor is always what trips me up when I'm sketching. My thought process is, "those surfaces curve away from the main light source, therefore, they should gradate darker." Like what I did below. So it's funny you say it's about showing form, not tricky light sources--to me, the background reflections ARE the tricky light sources.

Re: Looking to improve

Postby yo » May 23rd, 2017, 10:26 pm

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Good, other than some of the reflected light, it is pretty simple. Reflected light helps the form read more.

When I was first out of school the senior partner at the first firm I worked for told me this story of when he was in school. He was trained as an architect. He did this elevation of a residence and in the drawing there was a tree going right over a critical design element. The professor asked why the tree was ruining his drawing and he replied that is where the tree is in real life... to that the professor said real life? Is that what we are doing here? Are you doing the drawing or is the drawing doing you? ... point being, control the elements of the sketch to convey what you want to convey. Don't worry about getting it perfect so much. Just focus on getting it better than your last one.

Re: Looking to improve

Postby 250gb » May 24th, 2017, 2:07 pm

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Thanks Michael again for the continued advice :) I need to get a scanner, i will try and pick up a second hand one from ebay..

Another sketch..

IMG_2366.JPG

Re: Looking to improve

Postby Winslow_Harte » May 24th, 2017, 7:33 pm


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I mentioned to you earlier in this thread, when starting a concept try beginning w/ orthographic views (front/top/side) and really focus on proportion / design intent. Think about overall form and then work out the details. Trying to cram every single detail into one sketch is tough and you can loose intent quickly.

Also, be careful with your surfaces transitioning between planes...
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Re: Looking to improve

Postby yo » May 24th, 2017, 7:52 pm

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I see you pushing out of your comfort zone! Nice. On scanner, I recently booth a Brother portable scanner. $99, super happy with it. It is basically 10" by 2" x 3". It is very convenient.

Re: Looking to improve

Postby 250gb » May 26th, 2017, 7:32 am

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Winslow_Harte wrote:I mentioned to you earlier in this thread, when starting a concept try beginning w/ orthographic views (front/top/side) and really focus on proportion / design intent. Think about overall form and then work out the details. Trying to cram every single detail into one sketch is tough and you can loose intent quickly.

Also, be careful with your surfaces transitioning between planes...



Hi, when I'm making a sketch I really have no idea what I want it to look like yet. I am more experimenting with shapes and forms to see what appears nice on the paper. The 3/4 view allows me to see the forms more and play around. If i start sketching in orthographic isn't that somewhat limiting my freedom at this early stage of design? Perhaps I understand incorrectly. If you have some examples to help me see this would help :)

Re: Looking to improve

Postby Winslow_Harte » May 27th, 2017, 2:17 pm


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I'm just saying to loosen up and sketch quick and dirty in the beginning. Don't worry so much about making a tight sketch until you have a concept you want to push further, in your case a sketch render...

Here is a 5-10 minute page I did yesterday (sorry not cameras)... just working thru form, little attention to detail, working out proportion/intent.
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Re: Looking to improve

Postby 250gb » May 28th, 2017, 4:15 pm

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Re: Looking to improve

Postby 250gb » May 28th, 2017, 4:17 pm

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Winslow_Harte wrote:I'm just saying to loosen up and sketch quick and dirty in the beginning. Don't worry so much about making a tight sketch until you have a concept you want to push further, in your case a sketch render...

Here is a 5-10 minute page I did yesterday (sorry not cameras)... just working thru form, little attention to detail, working out proportion/intent.


Thanks for the guidance :)

Re: Looking to improve

Postby yo » May 29th, 2017, 3:46 pm

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Might be time to take a break from cameras. What other subjects are you interested in? It is always good to shift your thinking and then go back.

Re: Looking to improve

Postby 250gb » June 3rd, 2017, 3:26 pm

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Decided to start on watches

Still no scanner lol, I will sort it out eventually.

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