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Looking to improve

Postby dan_devine » February 2nd, 2017, 7:51 pm


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Hey all! Like a lot of the posts I've seen here lately I was inspired by yo's sketch a day posts, so I've been trying to work on my sketching abilities by trying that for myself on instagram. I thought I'd post some of the ones from the past month and going forward post more regularly and (hopefully!) get some feedback on how I can improve.

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Xbox One Kinect if it had the new design language of the Xbox One S

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Heat Gun concept, kind of blended a Wagner one with some hairdryer controls.

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Stagg Kettle, I think I should have turned the outline down a bit.


Thank you for looking!

Re: Looking to improve

Postby yo » February 3rd, 2017, 9:07 am

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Good starts. You can sketch form, if you just add more contrast to your application of color and light you will see your sketches pop off the page more.

Re: Looking to improve

Postby Brian_Donlin » February 3rd, 2017, 11:19 am


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yo wrote:Good starts. You can sketch form, if you just add more contrast to your application of color and light you will see your sketches pop off the page more.

For digital sketching, one trick I sometimes use is to just duplicate my light and shadow layers and adjust their opacity to help it pop a little more. You can also bring it into Photoshop and apply a Brightness/Contrast adjustment layer to get a similar effect. That being said, these are great!

Re: Looking to improve

Postby dan_devine » February 4th, 2017, 9:33 pm


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Thank you yo and Brian for the feedback! I tried to apply it to the sketch I did last night, though the one I posted on instagram was not quite as contrasty as I thought it had looked on my iPad. So I upped it a bit and I'll post it below:

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Do you guys think I should I have gone darker in the shadows? Also, I wasn't totally certain what I should do with the toe area since I had the black shaping the bottom and the white shaping the top, so I went with a blend.

Thanks!

Re: Looking to improve

Postby KenoLeon » February 4th, 2017, 10:35 pm

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The shadows are a bit weird, but what mostly registers to me is that there is no detail, so if you were to hand this down to prototyping, they might ask you a lot of questions like what material or construction do you have in mind for the uppers, is it a knit/sock ? what pattern ?, how are the sides supported, and on an on , the sole seems realized though, but you might want to do 8 other variations where you figure out the rest at the same level, you can start with fast doodles and figure those things out and have a central hero where you render it fully if you are just starting the process.
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Re: Looking to improve

Postby yo » February 8th, 2017, 10:42 pm

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Try pushing your light sources. I notice in your xbox sketch the light source is very muddy. There should be a clear directionality to the light. I spent a couple of minutes photoshopping it to tie a more uniform sense of where the light is coming from. Don't be afraid to add more contrast. especially if you are working in digital, just ad a new layer onto and really push it.
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Re: Looking to improve

Postby dan_devine » February 9th, 2017, 6:43 pm


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Thanks Keno, that's a good point! When I was sketching it, I admit I didn't do a lot of research on it beforehand so I went back and studied my source image then looked on Balenciaga's site for some alternate views. I missed that it does have a sock portion on the top, so I'll take another shot at it with that in mind and work on the shadows.

Screen Shot 2017-02-09 at 6.31.37 PM.png
Side view
Screen Shot 2017-02-09 at 6.31.47 PM.png
Back view with seams
Screen Shot 2017-02-09 at 6.31.47 PM.png (115.65 KiB) Viewed 1602 times


Wow, thank you yo! I see what you mean, that pops way better! I'm going to apply that to the sketch I'm working on for this evening. Thank you again!


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