Close

Re: Gmay3's Sketching Journey

Postby gmay3able » September 7th, 2016, 7:15 am

User avatar

gmay3able
step four
step four
 
Posts: 222
Joined: July 21st, 2015, 8:45 am
Location: Philadelphia, PA
I've been thinking about how to have both speaker bottoms fit together like a puzzle and connect electrically and it was getting way too complex. I really wanted each speaker to have a solid TPE/rubber base instead of having pieces cutout to fit together but I couldn't think of a way to electrically connect the two halves and keep a solid base. Finally, I came up with a solution of using a single magnetic power cord that would connect with both speaker halves on the back!

In this concept I got rid of the USB ports and did a new back port layout sketch with the new magnetic charging connector. The two speaker halves will have magnets in their bases to connect them together physically. This will make charging much simpler.

Image

Re: Gmay3's Sketching Journey

Postby yo » September 7th, 2016, 1:23 pm

User avatar

yo
Administration
Administration
 
Posts: 15379
Joined: January 5th, 2004, 6:57 pm
Location: SoCal
May, you sketching and visual sophistication is really advancing. Nice work.

Re: Gmay3's Sketching Journey

Postby gmay3able » September 12th, 2016, 7:50 am

User avatar

gmay3able
step four
step four
 
Posts: 222
Joined: July 21st, 2015, 8:45 am
Location: Philadelphia, PA
Thanks so much for the kind words Michael!

For others that might be also learning sketching, something that's been helping me is taking a minute or two before the sketch to think about what I want to communicate and what that frame would look like before I start sketching. Kind of like a photograph before it's taken. It's not a detailed picture in my mind at this stage but it helps me layout the objects and perspectives that might help communicate an idea more effectively.

I'm working on some top/front/side views with the newest design to help define the geometry in my mind a little more. In each previous perspective sketch, the form has been a varying so I'm working on refining the proportions to be able to model it in foam or in 3D in the future.

Image
Image

Re: Gmay3's Sketching Journey

Postby gmay3able » September 15th, 2016, 8:26 am

User avatar

gmay3able
step four
step four
 
Posts: 222
Joined: July 21st, 2015, 8:45 am
Location: Philadelphia, PA
Here are some side and back views I've been working on. In the side view, I decided to flatten out the form so that it could rest on a table top much better. In the back view sketch I made some small adjustments to the layout and labeling, then changed the design of the magnetic connector so it will be two parts that were offset inside the rubber base to allow for a continuous rubber base on the bottom.

Image
Image

Just for fun, I did a quick photoshop cut and rotate of the front and back to see how they would look like in stereo mode.
Image
Image

At this point, I think I'm ready to take these sketches and start modeling this concept in foam to evaluate the form and UI. Since this is the Sketching board I won't post these models here but you can look for them in the Projects section of the forum in the future!

Next, I'm going to work on sketching a Virtual Reality glove that gives grip feedback I've been thinking about lately!

Re: Gmay3's Sketching Journey

Postby gmay3able » September 26th, 2016, 8:27 am

User avatar

gmay3able
step four
step four
 
Posts: 222
Joined: July 21st, 2015, 8:45 am
Location: Philadelphia, PA
Here are a few sketches I've been working on with this VR Virtual Grip Glove concept. The basic idea is to add a lightweight cable on the outside of your fingers to act as an additional software controlled, external tendon for each finger. In this way the fingers would move normally but could oppose the gripping force applied by the flexor tendons in your hand, stopping the cable and your grip at a certain point between a flat open hand and a closed fist. One example would be picking up a football in a VR game which would stop your grip based on the size of the football, each finger would feel like it is contacting the surface of the virtual football without going through it.

Image
Image

Re: Gmay3's Sketching Journey

Postby gmay3able » October 3rd, 2016, 7:47 am

User avatar

gmay3able
step four
step four
 
Posts: 222
Joined: July 21st, 2015, 8:45 am
Location: Philadelphia, PA
I've been thinking about how adjustable these hand controllers would need to be so I started sketching some ideas showing how the length of each finger band would adjust and stow away in the body of the glove. Also I think the "links" which will carry the cable on the outside of the glove will need to be able to adjust along the length of each finger band. Like a watch band, some links might need to be added or removed to support the cable evenly along the finger.
Image

Re: Gmay3's Sketching Journey

Postby gmay3able » October 10th, 2016, 7:41 am

User avatar

gmay3able
step four
step four
 
Posts: 222
Joined: July 21st, 2015, 8:45 am
Location: Philadelphia, PA
Working on this more, I think it might be easier from a manufacturing standpoint to have pre-made bands with sockets so you could put the cable guiding posts wherever they are needed to allow for free movement of the cable.
Image

Re: Gmay3's Sketching Journey

Postby gmay3able » October 17th, 2016, 7:58 am

User avatar

gmay3able
step four
step four
 
Posts: 222
Joined: July 21st, 2015, 8:45 am
Location: Philadelphia, PA
I wanted to explore how the whole VR glove controller might work with some of the concepts I had developed before so I thought I'd go for it and sketch the whole thing! This one got a little crazy but it was fun and also helpful to see how different parts might work together!
Image

Re: Gmay3's Sketching Journey

Postby gmay3able » November 14th, 2016, 9:41 am

User avatar

gmay3able
step four
step four
 
Posts: 222
Joined: July 21st, 2015, 8:45 am
Location: Philadelphia, PA
I've been away for a few weeks taking care of a sick pet but I'm back to sketching now!

I built a PC recently and though I didn't use one in my build, I was thinking about how a PC water cooling system works. I had heard about a "life hack" to cool yourself down pretty quickly by holding the underside of both wrists under running cold water from a sink faucet and it really works! This is kind of hacking your anatomy to cool your blood quickly from one place and then let your heart pump this cooler blood throughout your body, kind of how a PC water cooler works to keep the processor cool.

I've been thinking about how the properties of the human body's circulatory system might be leveraged to help cool you down after a workout or after you brought in groceries during the summer, while being a busy party host, or basically any time when you feel like cooling down but still need to keep moving around. A wearable equipped with an electronic Peltier cooler worn on this same spot on the wrists could potentially provide this cooling through a more portable and convenient experience. Here we go!

Image
Image

Re: Gmay3's Sketching Journey

Postby yo » November 14th, 2016, 10:15 pm

User avatar

yo
Administration
Administration
 
Posts: 15379
Joined: January 5th, 2004, 6:57 pm
Location: SoCal
fun stuff Gerry, I can see your confidence growing on the page.

Re: Gmay3's Sketching Journey

Postby gmay3able » December 15th, 2016, 12:20 pm

User avatar

gmay3able
step four
step four
 
Posts: 222
Joined: July 21st, 2015, 8:45 am
Location: Philadelphia, PA
Thanks very much Michael, and sorry I'm only now just getting back to you!

I'm starting to visualize the sketch on the page before I start and I think that's been helping lay the ideas out a little better.

Re: Gmay3's Sketching Journey

Postby gmay3able » December 20th, 2016, 10:46 am

User avatar

gmay3able
step four
step four
 
Posts: 222
Joined: July 21st, 2015, 8:45 am
Location: Philadelphia, PA
I'm starting to explore sketching in Virtual Reality because there have been some great new creative VR tools that have been recently released for the Oculus Rift. Sketching in VR is really compelling and fun and I wanted to learn and explore their potential from an Industrial Design perspective.

Here's the first video of my first attempt of sketching a simple table in VR:

Re: Gmay3's Sketching Journey

Postby gmay3able » March 21st, 2017, 8:38 am

User avatar

gmay3able
step four
step four
 
Posts: 222
Joined: July 21st, 2015, 8:45 am
Location: Philadelphia, PA
Update on the VR Glove, for practice and to simplify the previous sketch, I used the Oculus design language for inspiration. I realized I was over complicating the portions that carry the cable over each finger and used an bicycle brake cable inspired idea with cloth line and flexible tubing stitched to the glove.

Image

Re: Gmay3's Sketching Journey

Postby yo » March 21st, 2017, 8:43 am

User avatar

yo
Administration
Administration
 
Posts: 15379
Joined: January 5th, 2004, 6:57 pm
Location: SoCal
Very nice. Huge step in your sketching style.

Re: Gmay3's Sketching Journey

Postby gmay3able » March 22nd, 2017, 10:48 am

User avatar

gmay3able
step four
step four
 
Posts: 222
Joined: July 21st, 2015, 8:45 am
Location: Philadelphia, PA
Thanks a lot Michael! I've been experimenting and working on learning digital sketching tools/workflow. Having the undo button is helping me learn by making mistakes and fixing them as best I can. It takes longer this way but it's helpful for learning rendering techniques and linework!

Previous

Return to sketching