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Postby yo » January 31st, 2005, 5:04 pm

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Sure, first scan a real material with the texture you want. Save that file as .psd.

Render your imsge and then select the area you want the texture applied to.

In the FILTER pull down, go to TEXTURE and then TEXTURISER.

From the textures pull down (CANVAS should be the default shown) select LOAD TEXTURE, select your scan and then mess around with the settings until you get what you want. You might have to play with the light source and invert it as well as rescale it.

Postby skinny » January 31st, 2005, 5:08 pm


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You could grab a sample, scan it and colorize. Or find a big enough patch on an image online and use it, for all different types of materials. No need to be a photoshop purist and attempt to recreate with filters what's easily found. Took me a while to figure that out. Could also do some patterns in illustrator (like meshes, etc...) and import the lines. Keep up the good work, that ground shadow is much better in your second revision.

Postby joe » January 31st, 2005, 5:42 pm

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Thank you Yo, I will try that. For some reason I did'nt think it would be as simple as just scanning a texture in, anyway thanks again

Postby yo » February 8th, 2005, 11:47 am

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anything to post?

I threw a few new things up here:
http://www.cardesignnews.com/portfolios/ditullo

Including this random page:

Image

for the mesh texture on the white shoe, I created a single quadrent of a pattern in illustrator, then rendered it's depth in photoshop, went to EDIT>SAVE AS PATTERN, you can then use the pattern overlay feature in the layer editing pop up pallet (where you use bevel/emboss, drop shadow, ect), takes some playing around.

Postby hitch » February 8th, 2005, 12:34 pm

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Oh, yeah, forgot to update. Here's the latest version of the tripod CD alarm clock. Re-drew most of the faceplate components to give a clearer heirarchy to the elements, condensed the controls into a single bezel, smoothed out the highlights and shadows. Any better?

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Postby yo » February 8th, 2005, 12:45 pm

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I def think so, nice job. How do you feel about it?

Postby Mr-914 » February 9th, 2005, 7:35 pm

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I haven't done a PS render since I left school. I gave it try using a combination of cg's technique and Yo's. I'd like some feedback though.

The design is a sketch from 3-4 years back that I happened to have scanned at a reasonable def.

I'd like some tips on the shadow. Mine looks a little flat.

Image

Postby hitch » February 9th, 2005, 10:50 pm

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Yo -- I'm pretty pleased with it as well, and the suggestions from all round were quite helpful, especially the bits about doing general dodge & burn shading on the main layer and smaller highlights and shadows on seperate layers. Still haven't played much with doing looser, faster renderings though, so I may give this a shot in the next couple of weeks.

914 -- If I may ring in: the line work is beautiful! clean and precise and totally believable. I think the flatness may come from something as simple as the small range of contrast in shading. Try darkening the side faces a bit more, and broadening and softening the cast shadows. Nothings better for bringing depth to an image than a few small areas of dark shadow. Any other opinions out there?

Postby yo » February 17th, 2005, 5:30 pm

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hitch great job re rendering and infusing some of the advice.

If I where to take another refinemnt step, I would look at the proportions of the unit as a whole. I threw down a quick sketch, just to show another person's take on the concept, I hope that is cool.

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Postby MasterBlaster » February 20th, 2005, 5:53 pm

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Ohana means family... that looks like a little Stitch radio. Nice work yo.

Postby MasterBlaster » February 20th, 2005, 8:32 pm

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Imagequick shot at Mr 914 my take on the render

Postby yo » February 20th, 2005, 10:17 pm

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damn, took it up a notch eh? nice work.

Don't think I didn't notice how you reflected the green in the chrome hardware. ...nice!

nice work.

Postby hitch » February 24th, 2005, 12:01 pm

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Yo:

The refinement looks great, and yeah, it's quite cool with me. This sort of back and forth is kind of fun. Very very busy at the moment, but will be putting up some sketches of my own in a couple of days.

Postby Mr-914 » February 24th, 2005, 9:12 pm

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MB: nice! Alot more dynamic than mine.

Postby hitch » March 7th, 2005, 11:35 pm

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Yes, well, a bit more than a couple of days, but I did finally find a couple spare hours to a) sketch out some alternate forms for the Tripod and b) test my hand at some faster, looser PS renderings.

Here's a selection -- chose three variations to render, 5 minute sketches + 15-20 minutes in PS each. Liked the third one the most (sorry Yo, I'm really stuck on those ellipsoidal feet), so I worked out a little more detail on that one.

It's sort of embarrasingly clunky looking though, as I'm still trying to figure out how to work "loose" without working "ugly." Any suggestions?

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