James Self
step one
step one
 
Posts: 28
Joined: November 23rd, 2008, 8:43 am
Location: University of Kingston, London
Dear All,

Sorry for the shameless self promotion, but thought some of you might be interested in this article which asks the question: Does design sketching and hand modelling have a role to play in this digital age?

http://www.core77.com/blog/articles/the_crafting_of_analog_dreams_an_interview_with_swbk_co-founder_and_design_director_sukwoo_lee_24186.asp

Best,

James.
Assistant Professor | School of Design & Human Engineering (DHE) |
Ulsan National Institute of Science & Technology (UNIST) | S.Korea |
Email. jaself@unist.ac.kr | www.dprlab.com

User avatar

J6Studios
step four
step four
 
Posts: 283
Joined: October 29th, 2006, 11:00 pm
Location: Texas
Sketchbooks rule!!

Re: The role of hand sketching in our digital age?

Postby GEBS » January 20th, 2013, 10:21 pm

User avatar

GEBS
step three
step three
 
Posts: 199
Joined: December 26th, 2009, 1:28 am
Location: Chicago, IL
Hi James. I actually just read your article yesterday. That's so cool that you got to go to SWBK.

I love love love sketch models. It's a necessary part of my process. It's not just for me though. It's a terrific way to communicate within a multidisciplinary team.

2D is where it begins, but it only goes so far in a discussion. An idea becomes very powerful once somebody can touch it, even if it is just paper and tape.

It also saves a lot if time and money. No modeling digital nonsense. Better direction before moving to rapid prototypes. So many products in this world would be better if 15 minutes were taken make a paper model.

Let me know if Core77 wants to send somebody out there again!


Return to sketching

©2014 Core77, Inc. All rights reserved
about | contact us | advertise | mailing list