Sketch-Fu: Men's Footwear

classic :slight_smile:

#3x3throwdownchallenge sounded like a good opportunity for a quick doodle…

R

Good Tuxedo shoes are hard to find… Double-lasted, open waist patent leather tuxedo Venetian Loafer with EVA heel block… Cole Haan Maybe (love what they are doing!)?

Based on a concept by Yo.

R

Nice, I think that is a much better use of the double lasting in a men’s dress she!

Dropping this here rather than the Doodling thread as this is the outfit to go with those tux slippers above… Working on my wedding tux game…

R

nice!

Ok. Not men’s footwear… but goes with the above. After all, I’ve been told “it’s all about the bride”…

R

a few illustrator sketches, more to get back familiar with illustrator, i been doing too much loose sketching

These are absolutely fantastic. I’ve been doing a bit more directly in illustrator for client projects as well. It does keep things a little more flexible, but I only do it after extensive sketching and approvals based on the sketches.

thanks! yea didn’t do any preliminary sketches, just jumping into it for a refresher, takes a lil more time to do for that reason…illustrator drawings are probably a little too “finished” looking for some early in the on process.

A fun quickie sketch collab using a midsole/outsole kindly provided by user plinus …


R

That is super fun!

How are you able to blend along a spline? Nice work!

Love it!!

Thanks Kershaw… Trying to sketch more for fun…

Here’s a new morning doodle.

XC Spike.

R

a not so quick quickie

When I see them done in illustrator like this my eye is so much more critical of the proportions.

sure, all the little inconsistencies stand out in a way you’d be less likely to care/notice/see in a loose(r) sketch because one can be so precise w/illustrator

In some ways actually just the opposite, it is shellack of variation that makes it feel less real if that makes sense?

For example:

would those flex outs to a stretch material along the top of the forefoot really be straight lines, or would they arc subtly to follow the form of the foot? Would they be at the exact same angle, or would they fan slightly? Would the ends be full rads or would they have a bias? They also don’t seem to talk at all to the triangulated toe cap.

I think these things are rather easy to address in a sketch, but a bit harder to see in a vector program where being efficient with the tool means using some of the stock features. And that is just the details… really the proportion needs to be addressed first.

Some of these things are a bit more forgivable as a pencil sketch (analog or digital) where the focus can be on the core idea.

That said, I did see a few things that I’ll bring into my illustrator work flow :smiley:

i think we’re saying similar tings, hand sketches typically get a little more leeway and i’ve ‘illustratored’ it in such a way that the expectation is that it should be more resolved…had i done a sketch of this 1st i might have come to a more resolved solution(s), admittedly these are light on amount of thought and would benefit from more consideration so i see what you mean with the general mish-mash of elements…curious where and to what extent the proportions are off though?