Close

TWO Smartwatch concept

Postby brye-kun » March 24th, 2014, 4:49 pm

User avatar

brye-kun
step two
step two
 
Posts: 67
Joined: May 30th, 2011, 8:56 pm
Location: Hawaii
Greetings everyone! I've been working on this project for the past month. With all my midterms and homework, this project took a little longer than expected. I had a ton of fun making it, and I hope you all enjoy the read!

With smartwatches quickly becoming a reality, I revisited my original smartwatch concept (http://boards.core77.com/viewtopic.php?f=20&t=27115) from 2 years ago and improved on some of the ideas. For me, I just want a smartwatch that does just a few things well.

Image

To view the entire project:
https://medium.com/p/3db35ee36d0b

Thank you for reading! :)

Re: TWO Smartwatch concept

Postby ralphzoontjens » March 24th, 2014, 5:50 pm

User avatar
Online

ralphzoontjens
full self-realization
full self-realization
 
Posts: 621
Joined: February 3rd, 2010, 10:20 am
Location: Tilburg, the Netherlands
Nice to see people spend time on these things, I agree with smartwatches being too gadget-like, still too much focused on utility and content. It's refreshing to see one that gears more towards awareness, not so much requiring focused interaction with the device. That's what I would want, the watch just providing some cues, and if I want to know more, I'll go whip out my phone or jump in front of my computer.

I do think your product design and brand lack in character - it's not clear what kind of people you're targeting it at, and it doesn't really have much intuitive appeal as a watch in itself. Neither do most other smartwatches, but that's where a big design challenge lies of course, so I would like to see more design work! You can also explore more into the look of the watchband, I'm sure there are many other designs possible that would fit much better. I especially think it looks a bit flimsy, and it will probably look strange if there is a gap between the area where the watch connects to the band and the wearer's skin.

I also never liked the long press, there should probably at least some visual feedback while you're pressing it to let you know that something is happening, and even better, provide cues as to what is happening, so you don't need to learn from the manual that you need to long press.
http://www.designsoul.nl
Designsoul - Product Design & Visualisation


Return to projects