This post is late…
Before break, I had completed the semi-final ID mockup with acrylic and santoprene.
Here’s a look at the history of this particular design.
I have arrived at the final proportions and size (on the left above).
However, after I made this prototype I realized that I had the peelstand on the wrong side: when putting it in its side-stand mode, the ID is facing the wrong side and the camera button is on the bottom.
Here is a shot of the UI printed out and mounted on the ID. The thickness of the paper sort of skews the look and feel, but I think the aesthetics are fairly cohesive.
Here’s a look at the peelstand.
The last image shows the face down notification peel that reveals a color accented edge.
I took this design and rendered the final design in illustrator. I still need to resolve some fine details.The charger port
is a cut-out that can be pushed in. The hole reveal connector prongs when the cut-out is pushed in (by the charger). When the battery is low, the cut-out is magnetically “pulled” in, and a red LED turns on to indicate an open mouth and that it needs to be charged.The peelstand
has several components that it covers. However, none of these components are actually within the santoprene. The camera lens peeks out through a whole, as does the flash. The perforation in the top right allows speaker sounds to come out. The bottom left is a mic. The logo is just an etched surface detail.
As you can see from the side views, the peelstand actually extends beyond the back surface, lifting the back surface from any potential damage, and also provides a non-slip grip for angled surfaces.The camera button
is separated from the rest of the ID with a parting line, and has a slight bump that is a graceful guide for finger placement, yet still melds with the rest of the UI and aesthetic.
I am currently writing the script for the final video (referencing the 10gui video structure), and when shop opens tomorrow, I will attempt to finish the final mockup (I have got all the parts, but I just need to do the final details of the ports and holes and the camera button).
I also just finished a bunch of UI stuff yesterday. I will blog about that soon.